Tampilkan postingan dengan label Game. Tampilkan semua postingan
Tampilkan postingan dengan label Game. Tampilkan semua postingan

Jumat, 06 Mei 2011

Sony Ericsson says Xperia Play safe from PSN hacks

The so-called PlayStation phone, or Xperia Play, hasn't been affected by the recent PlayStation Network outage, Sony Ericsson announced on Thursday. "Sony and Sony Ericsson data reside on different servers," a spokesman for the company said. The handset will get its own online network, dubbed PlayStation Suite, later this year.

The issue with the PSN outage will present a challenge and an opportunity, analyst Neil Mawston told Reuters. It will need to overcome the negativity stemming from the event, but also have a chance to learn from it and make its own network ultra-secure.

The PSN breach hit 77 million gamers and potentially exposed personal, though not financial, information to unknown hackers. A matching intrusion at SOE added put another 24 players at risk.

The PlayStation brand is being expanded, with the Android-powered Xperia Play the first example of this undertaking. PlayStation Suite, a platform to run PS1, original, and eventually PS2 games, should eventually reach devices from outside companies and will need only to meet certain hardware requirements.

Electronista

Rabu, 04 Mei 2011

Nintendo: Wii Vitality Sensor delayed to fit most gamers

wii_vitality_inline The Nintendo Wii Vitality Sensor, first teased at E3 in June 2009, continues to be delayed. Although no firm date has been set for its launch, Nintendo chief Satoru Iwata insists that it will still come to market. The delays, he says, have been caused by the biological variations among people, creating problems for Nintendo in creating a consistent experience for most users.

"This is a totally new type of entertainment," Iwata told investors, "and there are large individual differences in the biological information of humans. For example, if it was acceptable that only 80% of the users thought the result was natural, then we could propose this to consumers right now. However, we are aiming for a level of quality in which 99% percent of consumers feel comfortable, and that is why this project is taking time to complete."

Nintendo has patented the device, which uses a light beam and a photodetector to read a person�s well-being based on the amount of hemoglobin it detects in the gamer�s blood. The game detailed in the patent describes an gaming experience where the user compares their relaxed state, versus one that has been heightened by inhaling deeply.

Although Nintendo remains committed to its development, Iwata told investors that, "I cannot clearly say when we will be ready to put this on the market.

Electronista

Jumat, 29 April 2011

Sony: no PSN credit card info taken, passwords must change

ps3slim-whitelg Sony in a Q&A post on Wednesday night tried to reassure PS3 and PSP gamers with more details of what it believed happened during the PSN account hack. It now said it believed there was "no evidence" credit card information had been taken and that the data itself had been encrypted. The warning was solely to say it couldn't rule out a hack entirely, it said, also providing a small comfort that the security code for credit cards wasn't compromised since it wasn't in the system.

The electronics maker did, however, say that a password change would now be mandatory for everyone as soon as PSN was back online A firmware update would go out to PS3s and PSPs to address the issue. More details were coming later, Sony promised.

Most details were a recap of those provided before, including expectations that some services would be back by next Tuesday. Sony made clear that it was talking not just to the outside security firm that was investigating the situation but was talking to police worldwide to try and track down the source. No clues were given as to who any attackers might have been or where they were located.

The PSN breach has escalated in impact and may now be considered the fifth largest such compromise in history through sheer scale. With 77 million total accounts, the gaming network is larger than some major banks and is rare among them in reaching a truly global scale.

Electronista

Minggu, 24 April 2011

Nintendo 3DS screen susceptible to scratches

3dsscratch A number of users on the Nintendo message forums are complaining of screen scratches after carrying the recently released Nintendo 3DS around in their pockets. Believed to be a design flaw, the lower screen has raised edges that contact the larger top screen's surface and leave the marks. While at first they can be rubbed off, over time they become deeper and permanent.

The rubber bump-stops that are supposed to keep the screens separated may be too short, some users believed. Others have taken to installing screen protectors or sandwiching a cloth in between the halves when the device is closed.

Also, the D-pad is also showing signs of early and unacceptable wear. The button seems to be cracking along the top portion, likely due to contact with the edge of the indent of the 3DS.

Electronista

Rabu, 05 Januari 2011

OnLive Coming To A Vizio Near You, In Full Surround Sound

OnLive Coming To A Vizio Near You, In Full Surround Sound OnLive, the cloud-based streaming game service, is now set to be built right into TVs. Actually, it�s not just TVs, but Vizio�s expected tablet, phone, Blu-ray players and everything in their new Via product line. That means your gaming can follow you everywhere, from your TV to your pocket, in real time and through the same set of devices. Sweet.

That�s especially intriguing because the technology behind OnLive already allows for PCs, the microconsole and iOS devices to work together in perfect harmony. It makes sense that the next step is integrating the microconsole directly into TVs, cutting out the extra hardware and cable requirement. That means anyone buying a Vizio with OnLive functionality, which requires very little from Vizio in terms of additional hardware, can start playing graphically intensive games within minutes of the TV�s installation. And it�ll work in 1080p, 3D, and 5.1 surround.

Surround is also new, though the service has supposedly offered it since launching back in June. All games available through OnLive only supported stereo gaming, and now the company has announced a partnership with SRS Labs to get surround sound, and high quality audio for non-surround devices, for the service. It may not sound like much at first, but for anyone who�s upgraded from stereo to surround knows, the difference is huge�as long as the media you view actually works in 5.1 (or higher). In OnLive�s case, now it does.

I�ll be checking out both the Vizio selection of TVs and devices with integrated OnLive, as well as how SRS� 5.1 audio works with the service on Thursday. Stay tuned for first impressions then.

source : Gadget Review

Senin, 03 Januari 2011

ASUS, PrimeSense bring Kinect to computers with WAVI Xtion

Asus WAVI Xtion
ASUS and the Kinect's key technology creator PrimeSense today say they were developing a computer-specific motion controller. Much like the Xbox 360 add-on, the WAVI Xtion uses a dual-camera system that can gauge shape and depth and use it to control computer functions, especially in wide-open environments such as home theaters. Hands-free media and web browsing are the main focuses.

Both companies hope to chase the popularity of Apple's mobile business model and develop an Xtion app store that will provide titles optimized for the camera control system. The company is hoping to encourage the OpenNI (natural interface) development that has often been used for Kinect hacks and hopes to give them developer kits.


A development platform, Xtion Pro, will be the first to arrive and should be ready in February. The regular WAVI Xtion system should be ready during the spring and will reach different countries in "phases."

While it's unclear whether support will go beyond Windows, companies like Apple have already been patenting motion control and could make use of technology like that from PrimeSense for the Apple TV, handheld devices and computers.

source

Nintendo 3DS goes beyond factory in photos, video

More leaked photos and a video of Nintendo's 3DS have surfaced, providing a few details about the first major update to the handheld system since its debut in 2004. The photos show the 3DS will have 96MB RAM, an SD card slot, and an upgraded battery rated at 1,300mAh. A few minor tweaks also seem to have been made from the system seen in earlier photos, bringing the Select, Home, and Start buttons flush with the touchscreen's surface.

Nintendo plans to launch the 3DS in Japan on February 26 for the equivalent of $300. Details for the North American launch are expected on January 19, and it should be accompanied by a March release.

source

Minggu, 02 Januari 2011

iPhone Game Review: Lara Croft and the Guardian of Light

With some games I find myself either really enjoying the title or greatly disliking it without being able to put my finger on exactly why I feel as I do.  More often than not, this difficulty arises with a game I don't enjoy, but it doesn't make for a satisfying review to simply refer to a title as "blah."  Whether or not a game is blah is certainly a worthwhile question to answer, but the why is equally important.

The iPhone iteration of Lara Croft and the Guardian of Light is one of those games that gives me a blah feeling without my really being able to pinpoint a reason for it.  I'm going to certainly try as the game is not without some obvious faults, but I don't know that there's really anything definable as to why the overall experience isn't a good one.


The game finds our hero, Lara Croft, on the hunt for a way to re-imprison Xolotol (a demon) within the Mirror of Smoke before Xolotol takes over the world (he was released by accident from the Mirror).  Aiding Lara on her quest is Totec, the titular Guardian of the Light and a 2,000 year-old Aztec god.  If that sounds confusing, ridiculous, and kind of weird, don't worry about it � it's wholly irrelevant in terms of gameplay.  The only time the story really appears is in comic book-style cutscenes between levels. The levels themselves are full of monsters and traps and puzzles.  Usually in a Tomb Raider game (even if this doesn't carry the Tomb Raider moniker it is a Tomb Raider game) that's a good thing � the traps are ingenious, the puzzles clever, and the enemies fun to dispatch.  Virtually none of that is true here.

And there it is dear readers, that is why the game is blah � none of the three things gameplay is built around (traps, puzzles, and enemies) are very enjoyable to experience, the story is even more foolish than a typical Tomb Raider adventure, and it's really only told between levels.  Great, so then what's the next question we need to answer?  Right � why are the traps, puzzles, and enemies not terribly interesting.

First and foremost, the camera is horrible and the controls terribly imprecise.  On a regular basis, Lara will be blocked from view as you're trying to do something because the camera is in a fixed position which doesn't afford you the ability to see what's happening.

Then, when you're required to actually shoot something � including the spear you use to allow yourself to reach higher platforms � it proves nearly impossible to hit the exact spot you mean to hit.  The controls are dual analog sticks with a couple of other buttons thrown in as well so that you can do things like drop mines and change weapons.   It's a lot to try and cram on an iPhone screen and managing all the controls takes some time to get the hang of (usually that's not a problem, but when the game isn't compelling before or after you get the controls sorted it doesn't feel like learning the system is time well spent).

Perchance as an attempt to appease folks who like goals on each level besides simply "reach the end and don't die," Guardian of Light gives Lara a set of bonus objectives for each level, things along the line of getting a certain score (yes, unlike a traditional Tomb Raider game you get a score for picking things up and killing enemies), grabbing jewels, jumping from place to place, and finishing tasks within a time limit.  It is, almost certainly, impossible to actually accomplish all these goals on one play through of each level which makes it seem like the developers included them to add to the replay factor.  But, when you're not that enthused by the game the first time around, the odds you're going to go back to et 100% completion are kind of slim.

Even combat here is disappointing.  While there are several different types of weapons that can be found/unlocked, there is nothing terribly remarkable about any of them.  In fact, at least in the early levels, you'll find yourself relying on your mines more than your guns which feels like an unintended (but good) use of them.

One of the highlights of the title is the multiplayer factor � the game can be played either locally or through the iPhone's Game Center, with one person getting to be Lara and the other, Totec.  The puzzles are rearranged a little for two folks and while the experience can be more enjoyable playing with a friend in the same room, we were never able to have Game Center successfully connect us with another person which grossly limits the multiplayer ability.

I would suggest that it makes sense for Lara Croft as a character and Tomb Raider as a franchise to grow and change, but that seems like a pretty obvious statement and the fact that the developers have announced that they'll be rebooting the franchise in 2011 make it even more so (even a rebirth is a kind of growing).  I don't think the problem lies with this game being outside of Lara's normal territory and that is particularly evidenced by the game having gotten good reviews on consoles.  The iPhone port however isn't engrossing, the graphics merely average, and the troublesome cameras and controls only make a mediocre situation worse.  Lara Croft and the Guardian of Light doesn't dampen my enthusiasm for her as a character or the franchise, but it certainly isn't the pinnacle of her career.  It is instead merely another entry in the franchise and one that will leave you feeling distinctly� blah.

source

Kamis, 30 Desember 2010

Pictureka iPhone Review

Pictureka Pictureka is the latest Hasbro board game to hit the iDevices. This is based on the popular object-finding game, but the iPhone and iPad editions also offer a fun single-player mode. The goal is to find a specific number of designated objects as quickly as possible. At first, Pictureka offers a small challenge. Just find three letters or two things with hair. But soon, you are hammered with a stream of tasks and not much time to locate everything.

There are plenty of hidden object games in the App Store for both the iPhone and iPad. Pictureka stands out for its multiple play modes and art direction. I really dig Pictureka's eccentric style. This isn't exactly a colorful game, but in a way, its limited color scheme actually helps you zero in on objects. Both versions of Pictureka contain multiplayer as well as a single-player adventure mode, although the iPad offers same-screen multiplayer while the iPhone edition uses pass-and-play.

Considering Pictureka's art style and wacky sound effects, it seems like EA had kids in mind. But some of the challenges are too obtuse. I was asked to find three things with spots or stains. That's not much to go on, and because I couldn't find anything that immediately matched the category like a soiled shirt or a spotted dog, I just ended up just tapping everywhere on the screen until I stumbled upon the correct targets. That's not exactly the definition of fun. To be fair, this is not a complaint unique to Pictureka. Little Things, my favorite object-finder for the iPad, originally suffered from unintentionally misleading descriptions until a helpful update cleared up the text.

The iPad continues to prove itself to be an excellent destination for board games, although the price difference between the iPhone and iPad versions is discouraging. Pictureka would be an ideal universal app because it's just flat art. That's easy to scale. Come on, EA. If Epic can make the powerful Infinity Blade a universal app, then there's no easily explainable reason not to do the same with something basic like Pictureka.

Closing Comments
Pictureka is a good iDevice recreation of the popular Hasbro board game, but it�s not perfect. Some of the object definitions are just not helpful and that leads to some very disappointing failures. It�s one thing if I cannot find five letters. That�s on me. But the obtuse descriptions frustrate. It�s also too bad Pictureka isn�t universal. However, the excellent art direction and addition of a single-player mode help balance things out.

source

Minggu, 12 Desember 2010

Infinity Blade is Available on iOS now?

Do you like an adventure role play game? This type of game is extremely interesting. Infinity Blade is another great game which is some how similar to World of Warcraft which you gain control of your player. You can kill your enemies by attack and cast spells.


You gonna have to spend $5.99 for this application. Interesting? Hit iTune to get it now.

Source: GADGETOZ